| 1 or 2 or 3 or … 8 or 9 or 0 (regular keys) |
Restore the viewport camera to a previously stored bookmark from a slot identified by the specific number. (See Ctrl + 1 or 2 or 3, etc., for saving bookmarks.) |
|
| 1 or 3 (numeric keypad) |
Zoom camera Out or In (same as Z or C while holding right mouse button down) |
01*01*009*.mp4 |
| 2 or 8 (numeric keypad) |
Move camera Back or Forward (same as Down or Up Arrow keys; same as S or W while holding right mouse button down) |
01*01*009*.mp4 |
| 4 or 6 (numeric keypad) |
Move camera Left or Right (same as Left or Right Arrow keys; same as A or D while holding right mouse button down) |
01*01*009*.mp4 |
| 7 or 9 (numeric keypad) |
Move camera Down or Up (same as Q or E while holding right mouse button down) |
01*01*009*.mp4 |
| A + Left-click in viewport |
Create the selected Actor (from the Actor Classes browser) at the indicated position, one for every Left-click (ensure that the specific viewport is selected before holding down the A-key) |
|
| B |
Toggle viewport option to show/hide Builder Brush |
01*01*002*.mp4 |
| C |
Toggle viewport option to show/hide Object Collision |
02*05*002*.mp4,
01*01*002*.mp4 and
05*002*.mp4 |
| E |
Toggle viewport option to show/hide Decals |
01*01*002*.mp4 |
| F |
Toggle viewport option to show/hide Fog |
01*01*002*.mp4 |
| G |
Toggle Game View mode in viewport |
01*01*001*.mp4,
01*01*002*.mp4,
01*01*005*.mp4,
02*03*001*.mp4 and
02*04*006*.mp4 |
| H |
Toggle viewport option to show/hide everything except brushes (BSP) |
|
| I |
Toggle viewport option to show/hide Level Coloration |
01*01*002*.mp4 |
| K |
Toggle viewport option to show/hide Unreal Kismet References |
01*01*002*.mp4 |
| L + Left/Right mouse-click and drag |
Navigation through Maya-style mouse interactions (including pivot around the selected object). Also see U-key for more Maya-style navigation. |
02*01*002*.mp4,
01*01*010*.mp4,
01*03*003*.mp4 and
06*007*.mp4 |
| L + Left-click in viewport |
Create a Light |
01*02*005*.mp4,
02*01*002*.mp4 and
02*04*002*.mp4 |
| M |
Make the level of the selected actor the current streaming submap |
|
| N |
Toggle viewport option to show/hide Navigation Nodes |
01*01*002*.mp4 |
| O |
Toggle viewport option to show/hide Volumes |
01*01*002*.mp4 |
| P |
Toggle viewport option to show/hide Paths |
01*01*002*.mp4 |
| Q |
Toggle viewport option to show/hide BSP (Binary Space Partition) |
01*04*005*.mp4 and
01*01*002*.mp4 |
| R |
Toggle viewport option to show/hide Light Radius |
01*01*002*.mp4 |
| S + Left-click in viewport |
Create a Static Mesh (also see Alt + S + Left-click) |
01*04*001*.mp4 |
| T |
Toggle viewport option to show/hide Terrain |
01*01*002*.mp4 |
| U + Left/Right/Middle mouse-click and drag |
Alternative navigation through Maya-style mouse interactions. Also see L-key for more Maya-style navigation. |
01*01*010*.mp4 |
| W |
Toggle viewport option to show/hide Static Meshes |
01*01*002*.mp4 |
| Right Mouse button hold + Mouse-Wheel Scroll in viewport of Perspective type |
Changes camera speed while editing; speed is shown in status bar at bottom (Thanks, Brett!) |
|
| Mouse-Wheel Scroll in viewport |
Move the viewport camera forward and backward (i.e., “zoom” style) |
01*02*003*.mp4 |
| Left + Right mouse-click and drag in viewport of Perspective type |
Move the viewport camera left, right, up and down |
01*01*001*.mp4 |
| Left + Right mouse-click and drag in viewport of any orthographic type |
Move the viewport camera in and out (i.e., “zoom” style; somewhat similar to using Mouse-Wheel Scroll) |
01*01*001*.mp4 |
| Right mouse-click and drag in viewport of Perspective type |
Rotate the viewport camera left, right, up and down (pivot style) |
01*01*001*.mp4 |
| Left mouse-click and drag in viewport of Perspective type |
Rotate the viewport camera left and right, and move the viewport camera forward and backward |
01*01*001*.mp4 |
| Left/Right mouse-click and drag in viewport of any orthographic type |
Move the viewport camera left, right, up and down |
01*01*001*.mp4 |
| Left-click in viewport |
Select an “actor” |
|
| Right-click in viewport on Brush corner |
Snaps Brush corner to grid |
02*01*003*.mp4 and
02*01*004*.mp4 |
| Middle-click in viewport (using the mouse-wheel “button”) |
Makes that viewport the active one (without changing the selected object, which happens if you were to use left-click instead) |
|
| Middle-click and drag in viewport (using the mouse-wheel “button”) |
Measures distances using the in-editor ruler in orthographic views (i.e., in the Top, Side or Front viewport types) |
02*01*004*.mp4 |
| F2 |
Select the red Builder Brush. (Especially useful when followed by the Home key to locate the Builder Brush in a busy map.) |
|
| F4 |
Open the Actor Properties window, e.g., of a Brush or Light (same as double-clicking a selected object) |
02*01*003*.mp4,
01*02*003*.mp4,
09*005*.mp4,
11*001*.mp4 and numerous others |
| F5 |
Open the Surface Properties window, e.g., of a Brush or Light (same as double-clicking a selected object) |
02*02*002*.mp4 and
08*001*.mp4 |
| F11 |
Toggle the Fullscreen mode |
|
| Enter in Geometry Mode with Pen passive-modifier selected |
In orthographic views, completes the brush geometry loop by defining the last corner at the location of the first corner |
04*004*.mp4 |
| Home |
“Go To Actor”, which moves and zooms all viewports to the selected object (i.e., center your viewports on a selected object; focus on a selected actor or actors) |
01*01*005*.mp4 |
| End |
Drop the selected static mesh (i.e., a “floating” object) to the surface beneath it |
|
| ` (backtick on tilde key) |
Toggles the Reference Coordinate System between World and Local modes |
|
| Space Bar in Camera Mode |
Switch the Transform Widget between Translate, Rotate and Scale modes |
01*03*005*.mp4,
01*03*002*.mp4,
01*04*001*.mp4,
02*01*001*.mp4,
14*002*.mp4 and various others |
| Space bar in Geometry Mode with Pen passive-modifier selected |
Defines corners of the extrusion brush geometry in orthographic views |
04*004*.mp4 and
02*01*005*.mp4 |
| Space bar in Geometry Mode with Brush Clip passive-modifier selected |
Defines a plane for clipping of the brush geometry in orthographic views |
04*003*.mp4 |
| [ |
Decreases the Drag Grid size |
|
| ] |
Increases the Drag Grid size |
|
| Alt + 1 |
Use Brush Wireframe mode in viewport |
01*01*004*.mp4 |
| Alt + 2 |
Use Wireframe mode in viewport |
01*01*004*.mp4 |
| Alt + 3 |
Use Unlit mode in viewport |
01*01*004*.mp4 |
| Alt + 4 |
Use Lit mode in viewport |
01*01*004*.mp4 |
| Alt + 5 |
Use Lighting Only mode in viewport |
01*01*004*.mp4 |
| Alt + 6 |
Use Light Complexity mode in viewport |
01*01*004*.mp4 |
| Alt + 7 |
Use Shader Complexity mode in viewport |
01*01*004*.mp4 |
| Alt + 8 |
Use Texture Density mode in viewport |
01*01*004*.mp4 |
| Alt + 9 |
Use LightMap Density mode in viewport |
01*01*004*.mp4 |
| Alt + 0 |
Use “Lighting Only with Texel Density” mode in viewport |
01*01*004*.mp4 |
| Alt + F |
Use Perspective viewport type |
01*01*001*.mp4 |
| Alt + G |
Use Top viewport type |
01*01*001*.mp4 |
| Alt + H |
Use Front viewport type |
01*01*001*.mp4 |
| Alt + J |
Use Side viewport type |
01*01*001*.mp4 |
| Alt + S + Left-click in viewport |
Create a Static Mesh and re-orient to surface (also see S + Left-click) |
01*04*001*.mp4 |
| Alt + X |
Toggle fullscreen (added to July 2010 UDK Beta) |
|
| Alt + Shift + Left-click and drag in viewport |
Create duplicate of selected object, while moving viewport camera with the copy (also see “Alt + Left-click and drag in viewport” for basic feature) |
02*03*002*.mp4 and
16*021*.mp4 |
| Alt + Left-click and drag in viewport |
Create duplicate of selected object (also see “Shift + Alt + Left-click and drag in viewport” for enhanced feature) |
02*01*004*.mp4,
02*01*005*.mp4,
02*01*007*.mp4,
02*03*001*.mp4 and
16*021*.mp4 |
| Alt + Right-click in viewport, followed by Alt + Left-click |
Copy and paste a material from one surface to another (you could also just keep holding the Alt-key down between the clicks) |
02*05*001*.mp4 |
| Ctrl + 1 or 2 or 3 or … 8 or 9 or 0 |
Store a bookmark containing the current viewport camera data in a slot identified by the specific number. (See 1 or 2 or 3, etc., for retrieval.) |
|
| Ctrl + Left-click in viewport |
Select multiple actors |
01*05*001*.mp4,
01*03*005*.mp4 and
02*01*007*.mp4 |
| Ctrl + Left-click and drag on actor in viewport of any orthographic type |
Move an actor in the plane of the viewport |
|
| Ctrl + Left-click (and optional drag) in viewport with Terrain Editing Mode and Paint Tool selected |
Raise the terrain |
|
| Ctrl + Right-click (and optional drag) in viewport with Terrain Editing Mode and Paint Tool selected |
Lower the terrain |
|
| Ctrl + Right-click and drag on actor in viewport of any orthographic type |
Rotate an actor around the perpendicular axis of the viewport plane |
|
| Ctrl + Shift + Left-click on brush in viewport of Perspective type |
Select the entire brush (that is, not just an edge or part of it, but all of it) |
04*006*.mp4 |
| Ctrl + A in Geometry/Camera Mode |
Add CSG for the current Builder Brush |
04*003*.mp4 and
04*005*.mp4 |
| Ctrl + C |
Copy |
16*015*.mp4,
14*012*.mp4,
16*007*.mp4,
16*009*.mp4,
16*020*.mp4 and
16*022*.mp4 |
| Ctrl + M |
Move the the selected actor(s) to the current level |
|
| Ctrl + P |
Cause the selected brush to become your builder brush |
|
| Ctrl + R |
Toggle Real Time mode in viewport |
01*01*003*.mp4 |
| Ctrl + S in Geometry/Camera Mode |
Subtract CSG (that is, add a subtractive brush) for the current Builder Brush |
04*003*.mp4 and
04*005*.mp4 |
| Ctrl + V |
Paste |
14*012*.mp4,
16*007*.mp4,
16*009*.mp4,
16*015*.mp4,
16*020*.mp4 and
16*022*.mp4 |
| Ctrl + X |
Cut |
|
| Ctrl + Y |
Redo |
|
| Ctrl + Z |
Undo |
02*03*004*.mp4 |
| Ctrl + Tab |
Cycle through open windows |
|
| Shift + 1 |
Switch to Camera Mode |
|
| Shift + 2 |
Switch to Geometry Mode |
|
| Shift + 3 |
Switch to Terrain Editing Mode |
|
| Shift + 4 |
Switch to Texture Alignment Mode |
|
| Shift + 6 |
Switch to Mesh Paint Mode |
|
| Shift + 7 |
Switch to Static Mesh Mode |
|
| Shift + B |
Selects all surfaces belonging to the same brush of the currently selected surface |
|
| Shift + H |
Toggle show/hide FPS (Frames Per Second) |
|
| Shift + J |
Selects all surfaces that are adjacent to the currently selected surface |
|
| Shift + L |
Toggle show/hide Stats |
|
| Shift + N |
Deselects all selected surfaces |
|
| Shift + T |
Selects all surfaces with the same material as the currently selected surface |
|
| Shift + W |
Selects all the wall surfaces that are adjacent to the currently selected surface |
|
| Shift + Left-click and drag on actor’s Translate Widget in viewport |
Move the selected object while moving the viewport camera along with the actor (also see Alt + Shift + Left-click and drag for a similar interaction that duplicates the actor) |
09*004*.mp4 |
| Ctrl + Alt + Left-click and drag in viewport |
Box-select objects by drawing a marquee selection-box area around them in orthographic views (such as actors or brush corners in Camera Mode or Geometry Mode, respectively) |
02*01*006*.mp4,
02*01*007*.mp4 and
02*04*001*.mp4 |
| Ctrl + Alt + Right-click and drag in viewport |
Box-deselect objects by drawing a marquee deselection-box area around them in orthographic views (such as actors or brush corners in Camera Mode or Geometry Mode, respectively) |
|
| Ctrl + Shift + F |
Jump straight to the Content Browser’s search field from anywhere in the editor |
|
Comments
Nice
Helped me a lot :)
Thanks
Fantastic list! Thanks a lot!!!