Just a few weeks ago, the book titled Getting Started with Unity was published, which is written by Dr. Patrick Felicia from Ireland at the Waterford Institute of Technology. I recently set aside some time to read through the book in more detail and organized a Giveaway of the book with Packt Publishing.
In this post I discuss my impressions of the book, which are overall pretty good. I shall first start with the proverbial “bad news” (a minor gripe), followed by the “good news” that far outweighs the rest. Finally, I provide the details of the giveaway. Hurry and you could be one of the lucky readers to win a free e-copy of the book!
Room for Improvement
What I liked least about the book is that I find it difficult to read this book on my Kindle Touch device, since the text is tiny and does not apply the standard sizing that you may expect from all your Kindle books. It is not so much a problem with this specific book but a more general problem with only some of Packt’s MOBI e-books. This may not be an issue for you with a different e-reader device or if you don’t mind small print. Many of Packt’s e-books work just fine on a Kindle Touch, and I just wish that it could be the case for all their MOBI books.
Fortunately, electronic books from Packt Publishing usually (if not always) come bundled with all three of the ubiquitous e-book formats, namely the PDF, MOBI and ePub file versions. Therefore, you can also read the book on another device with a bigger screen, including Adobe Reader or Amazon Kindle for PC.
Lots of Goodness
This book is an introductory text on Unity 3D, as should be obvious from the title. The book is relatively short, about 140 pages if you don’t count the front and back matter, and it covers a lot of ground. As a result, the book provides a quick introduction to many topics including:
- user-interface and scene-building basics,
- game-industry secrets such as cgtextures.com,
- basic artificial intelligence (AI),
- animations with Mecanim,
- menu creation
- and much more.
For specifics on some of the other topics, refer to the Table of Contents and the various bullet-point lists on the book’s page.
If you are not yet aware of the many game building blocks that are part of the wonderful world of Unity, this book should get you well on your way. Overall, I think the book provides an interesting and fast-paced overview for newcomers that should get them all excited about Unity.
The Lucky Ones
About the Giveaway that I mentioned earlier, three lucky winners stood a chance to win digital copies of the new book.
How to Enter?
The contest is now closed. All you had to do was head on over to the book page and look through the product description of the book. Then, drop a line via the comments below this post to let us know what interests you the most about this book. Just click on “Add new comment” – it was that simple.
Winners will be contacted by email, so be sure to enter your email address correctly when you comment! (As always, email addresses are never shown publicly for comments.)
The contest closing date was 27 October 2013 at 2:00 PM Central Daylight Time (UTC-5). If you waited, it is now too late to enter for a free copy, but of course you may still buy the book. (The winners are listed below in a comment on the closing date.)